Hello Twinoidiens and welcome back to this month’s update. I hope everything's going great for you! On our side, despite having half the team sick on a daily basis, the development is still on track and progressing well .
And the highlights of this month are… drum roll please… the ammo system, the new biome and a bunch of new monsters for you to slay. Showcased in sweets gifs, because everybody love gifs. Except maybe mobile users.
So yeah, let’s get to it. First, Deepnight has been experimenting with long range weapons and testing out an ammo limitation to see how it feels.
As you can see, the arrows come back to you after a very short period of time if you haven’t hit anything. However, if you’ve shot a monster, the arrow will stay stuck on this enemy until you end its miserable life. This mechanic allows us to add some skill to these weapons and limit potential abuses without inciting players to keep their ammunitions “just in case”.
Next on our list, the incoming new environment, an outdoor biome having the flavor of the morning dew and my new personal favorite part of the game (all credit to Gwen).
It seems to be some kind of peaceful fishermen’s village, or at least it used to be. Now, who knows what kind of perils are awaiting you in the mist?
Finally, because mass murdering brainless zombies is cool but may become old after a while, we are continuously adding new type of foes. The following ones should be a tougher challenge than your usual victims:
This one specialized in a swift series of strikes ahead of him. Getting caught in its combo will often result in a quick death, so dodging behind him before anything is highly advised
Despite having based its combat style on a children's toy, this spinning devil has proven itself to be a redoubtable opponent on many occasions. Moreover he’s invulnerable to arrows during his attack, so don’t hope to cheese him from afar. Rather, you should take advantage of its recuperation window to win that fight.
The commons mushrooms are already treacherous enough without consciousness, so maybe take care when meeting an angry one. Growing in the the oldest sewers’ dirt, this mushroom has developed an effective way of defending itself against the threats of your kind and even more dangerous ones, like hungry rats.
That’s it for this month, but before saying goodbye I wanted to mention our participation to this year’s Pax EAST in Boston which is like, the most important video game event for indies, with tens of thousand of people attending. We got some excellent feedback, not only from the players but also from the US press (Kotaku, Gamespot, etc.).
Take care and see you sometime next month, with I hope, as much good news as usual.